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Office Hours:10:00am - 11:30am M/W
- Emergent Political Processes
- Cyber-Mediated Politics
- Political Science
- PhD, Political Science, The University of Iowa
James "Pigeon" Fielder (Ph.D., The University of Iowa, 2012) joined CSU as an Instructor after retiring from the U.S. Air Force as a Lieutenant Colonel and Associate Professor of Political Science at the U.S. Air Force Academy. He is also serving as a Marine Corps University Non-Resident Krulak Fellow for academic years 2021-2023, develops organizational wargames under the name Liminal Operations, and is a roleplaying game content creator for Evil Beagle Games.
Fielder researches interpersonal trust and emergent political processes through cyber-based interaction, and through tabletop and live-action gaming as natural experiments (also known as ludology, or the study of games and gameplay). He also has over two decades of experience designing, executing, and assessing training exercises and wargames, from small-group tabletop discussions to multi-day exercises engaging 5,000+ participants.
He is a member of the Game's Manufacturing Association, Manchester Game Studies Network, the Midwest Political Science Association, the Military Operations Research Society, the North American Simulation and Gaming Association, and Pi Sigma Alpha, and peer reviews for the Journal of Information Technology & Politics, the Journal of Political Science Education, Media War & Conflict, Simulation & Gaming, and Social Movement Studies.
He received his military callsign (or nickname) for having pet pigeons, including one bird (Heathcliff) that he's had since 1996!
Fielder, James D. “Cyber Security Policy in Kenya.” In Romaniuk, Scott N., and Mary Manjikian (Eds.). Routledge Companion to Global Cyber-Security Strategy. New York: Routledge, January 2021.
Fielder, James D. “Building the Magic Circle in Online Games” Around the Table, Q4 2020: 24-27.
Fielder, James D. “Start on Day 3: Liminality in High-Stress Wargames.” Ludogogy no. 8, 4 November 2020.
Fielder, James D. “The Monsters Among Us: Realism and Constructivism in ‘The World of Darkness’ Roleplaying Game Setting.” In Picariello, Damien (Ed.). The Politics of Horror. London: Palgrave Macmillan, 2020.
Fielder, James D. “Reflections on Teaching Wargame Design.” War on the Rocks, 1 January 2020
Fielder, James D. 2019. “The Narrative History of the Chocolate Wars: Designing a Short and Tasty Bargaining Game.” Journal of Political Science Education, Vol 15, No 1 (2019): 82- 93, DOI: 10.1080/15512169.2018.1446343
“The Pigeon’s Checklist for Classroom Game Design.” Active Learning in Political Science, 4 February 2019.
Fielder, James D. The Internet and Dissent in Authoritarian States. In "Conflict and Cooperation in Cyberspace: The Challenge to National Security," edited by Panayotis A. Yannakogeorgos and Adam B. Lowther, 161-194. New York: Taylor & Francis, 2013.
Fielder, James D. “Bandwidth Cascades: Escalation and Pathogen Models for Cyber Conflict Diffusion.” Small Wars Journal 9(6): 2013.
Game Design HandoutSyllabus
I created this handout for fellow Colorado State University Faculty. I use the game design checklist for every game, exercise, and scenario I run and it works like a charm! The handout also includes recommended readings, software solutions, and a broad selection of games to improve your mechanics repertoire. Feel free to share… and keep me in mind if you need a Game Master. :-)